3D artist specializing in real time game engines
I was responsible for 3D modeling, UVing, and texturing various 3D character models used in the highstreet market cinematic trailer
I wore many hats while at Kaidro, those include technical artist, environment artist, asset integrator, cinematic artist, material artist, and lighting artist.
Some highlight tasks include setting up and rendering 20+ cinematic shots. applying the inverse hull outline method to hundreds of meshes, create custom hitbox geometry for games main level, create subsurface skin, hologram, and astral ghost materials, and various other task