I created a distance field and vertex displacement Gerstner waves shader for the game
This is a collaborative project done in ART455-C at CSUF. Members of the group include myself, Eddie Anaya, Gustavo Quintero, Adrian Gastelum, and John Ahearn. I am responsible for spear heading the project and authoring the assets show above
Buccaneer Boom
Buccaneer Boom is an immersive VR shooting gallery ride concept, inspired by Disneyland's Buzz Lightyear Astro Blasters. In the game, the player rides in a whimsical pirate sloop along a path, blasting any targets and monsters that cross them.